Design Considerations
Requirements Gathering
Envisionment Methods
Evaluation
Other
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What is Interface design?
Interface Design is an iterative process conducted before product release
or live date, and includes:
- Understanding of Design Principles
- Analysis of Client & User Requirements
- Envisionment & Prototyping of Interface
- Evaluation of Interface
- Repeat until no further redesign is required
Interface design principles can be applied to
- existing platforms - desktop PC's, WAP phones
- emerging platforms - interactive TV, smart homes, wearables
Underlying philosophy
- identify unmet desires and needs of users
- From this, derive functionality
- And then design the form of the device
Interface Design is also variously termed:
- Man-Machine Interaction
- Human-Computer Interaction
- Interactive Systems Design
- User Interface Design
- User Interaction Design
- User Friendly Design
- Usability
- Participative Design
- Cooperative Design
- Socio-technical Design
- Ergonomics
- Human Factors
- Contextual Design
why interface design is important
Employers want:
- people with lots of good ideas
- or who understand how hard design is (i.e. people who can work well
with designers)
- people who understand usability
- and can evaluate designs (i.e. who can work well with users)
Poor design can:
- reduce user productivity
- create unacceptable learning times
- create unacceptable error levels
- increase user frustration
- lead to system rejection by the user
Outline Process of iterative design
- Understand problem and its context
- Generate possible solutions
- Concretise the possible solutions
- Evaluate them
- Kill off possible solutions until one emerges
- Realise that one
- Evaluate
- Continue or start again!
Subjects involved in the study of HCI include:
- Computer Science - Developments in software or hardware,
information and computer systems, data structures, data encryption and
coding.
- Artificial Intelligence - The branch of computer science
that attempts to program computers to respond as if they were thinking,
capable of reasoning, adapting to new situations, and learning new skills.
Examples of artificial intelligence programs include those that can locate
minerals underground, understand human speech.
- Anthropology - The study of humanity - our physical
characteristics as animals, and our unique non-biological characteristics
we call culture. The subject is generally broken down into three subdisciplines:
biological (physical) anthropology, cultural (social) anthropology, and
archaeology.
- Ergonomics - The science of designing the job to fit
the worker, rather than physically forcing the worker’s body to
fit the job. Its aim is to obtain a correct match between the human body,
work-related tasks, and work tools. Ergonomics investigates the impact
of a persons physical environment of their health and comfort (eg, work
equip, room, general areas).
- Linguistics - The scientific study of language, which
may be undertaken from many different aspects, for example, sounds (phonetics)
or structures of words (morphology) or meanings (semantics).
- Sociology - Sociology is the study of the social lives
of humans, groups and societies. It is a relatively new scientific discipline
which has evolved in the early 19th century. It concerns itself with the
social rules and processes that bind and separate people not only as individuals,
but as members of associations, groups, and institutions.
- Design - Design is a set of fields for problem-solving
that uses user-centric approaches to understand user needs (as well as
business, economic, environmental, social, and other requirements) to
create successful solutions that solve real problems.
- Psychology - The science of behavior and mental processes
and the application of the resulting findings to the solution of problems.
The word thus simultaneously refers to a science (involving the study
of the behavior of humans and animals) and to various interventions (treatments
and therapies) in the mental processes and behavioral patterns of people.
- Engineering - Engineering is the application of science
to the needs of humanity. This is accomplished through knowledge, mathematics,
and practical experience applied to the design of useful objects or processes.
- Physiology - The study of the functions or vital processes
of living things.
It ought to be possible to produce computer systems that enable the user
to perform the task without first acquiring a detailed knowledge of computer
systems.
- A good computer system, like a good pair of shoes, should feel natural,
comfortable and fit without the user being aware of it.
- The aim of interface design is to produce systems that are both natural
and transparent to use.
- The aim of interface design is to develop systems that do not involve
the user in significant amounts of learning time or effort.
- These systems should be effective, fun and safe to use.
ISO 9241 is a quality control system which measures:
“The extent to which a product can be used by specified
users to achieve specified goals with effectiveness,
efficiency and satisfaction in a specified context of
use.”
ISO 9241, part 11
Exercise - Design & Designers
In small groups of 2 or 3, consider and type short answers to the following
questions:
- What is design?
- What does a designer do?
- What factors does a designer need to consider when developing a new
product?
- Is fashion design different from engineering design?
- What differentiates good design from bad?
- Are interface designers artists or software engineers? What is the difference?
Exercise - Bad Designs
During the week, as you use everyday (non computing) interactive devices,
such as video recorders, microwave ovens, light switches in public rooms,
taps in hotels and restaurants and so on, try to develop an awareness of
how well these devices meet users needs and requirements. Visit http://www.baddesigns.com/examples.html
to see some examples of bad design in everyday objects.
For next week,
- bring in (or photograph) 1 example of bad interaction
design
- type a short report
- in 500 words or less, explain why this design is
bad
- in 500 words or less, explain what should be done to fix
it
- be prepared to share your findings with the class
Reading
- http://www.baddesigns.com/faq.html